"A World Unraveled" is a zombie apocalypse game where the player has to survive while delivering the vaccine to a group of survivors. The catch is there's only one vaccine and the player have to decide who they will give it to. There are multiple endings based on the player's decisions on who to save and what items they collect. 

The game includes a puzzle, inventory system, branching narrative, multiple endings, and more! 

This game was developed in Twine. I wanted to create an interactive narrative that mirrors an apocalypse situation that intrigues players with its story, lore, and crucial decisions that decide the fate of the player and other characters in the game.  The branching narrative of the game allows players to experience tension as they make decisions and allows them to experience the story through multiple endings that provide the player new information in each ending. 

This game was fully created by me and I did not borrow or use assets from others. 

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